Product discovery UX research Business design
The hero camp ->
We began by interviewing 7 users, which helped us pinpoint the problem and understand why they were canceling their subscriptions. These interviews gave us valuable insights and revealed different attitudes toward Netflix and its measures. Additionally, we conducted desk research and a survey to gather further data and insights.
Users perceive that HD or a similar quality should be the standard, yet currently Netflix only offers this quality at very high prices.
The most loyal users are upset about the cancellation because they feel they are not being rewarded or recognized.
Users are not happy with the catalog offerings because they perceive Netflix's current content as low quality.
To organize these insights and tie them to some KRs related to improving churn rate, we're structuring these insights into an opportunity tree. This will help us have a clear roadmap for future opportunities:
Once all opportunities have been mapped, we utilize a framework to assess the potential impact of each one. This helps us prioritize them and understand their potential impact on users and the business.
After prioritizing the opportunity with the most potential impact, we enter the ideation phase. Here, we use techniques like brainstorming to explore the best possible solutions for our opportunity.To boost our ideas, we transform the opportunity using a "How might we" formula.
Users perceive that HD or a similar quality should be the standard, yet currently Netflix only offers this quality at very high prices.
The most loyal users are upset about the cancellation because they feel they are not being rewarded or recognized.
Users are not happy with the catalog offerings because they perceive Netflix's current content as low quality.
In conclusion, by exploring the ideas we generated during the ideation session, we assessed their potential using an "if+then+because" formula. Then, we evaluated our hypotheses based on criteria such as desirability, feasibility, and viability.
Most users will likely want to maintain their membership to access discounts and perks.
We believe that gamification already exists in many applications, so we see its feasibility as likely.
This solution will categorize users based on a "loyalty scale," which will help the business categorize premium services for each user.
This project was part of a course I took at Hero Camp in 2023, focusing on product discovery. It was a highly enriching experience where I had the opportunity to collaborate with other Product Owners, UX designers, UX researchers.